Pages: [1] |
1. Field Defense Ships - in Player Features and Ideas Discussion [original thread]
Edited by: StarWars BadGuy on 09/03/2009 14:22:17 Well, when i thought of the idea (I found my old copy of homeworld which has a ship that does something similar), it was more roaming, small gang based, able throw up a shield buffer over a por...
- by StarWars BadGuy - at 2009.03.09 14:22:00
|
2. Field Defense Ships - in Player Features and Ideas Discussion [original thread]
Originally by: SupaKudoRio How about being unable to activate the projector if the bubble will intersect another one or any static object (like a station, gate and other structures). That would be a good idea, but someone could throw o...
- by StarWars BadGuy - at 2009.03.09 13:48:00
|
3. Field Defense Ships - in Player Features and Ideas Discussion [original thread]
Originally by: Mr LaboratoryRat would be a good anti titan support vessel I hadn't actually considered that. But firing up a shield as a titan hits grid, I could see it working (depending on lag of course). And to add (because I didn'...
- by StarWars BadGuy - at 2009.03.09 12:29:00
|
4. Field Defense Ships - in Player Features and Ideas Discussion [original thread]
Possible problems: Mass is added to provide protection from bumping, but could make the vessel a decent bumper itself (Vs cap ships) 5 second deactivation (when user stops module) may be to short (drops shield for 5 seconds, recieves remote rep, d...
- by StarWars BadGuy - at 2009.03.06 10:20:00
|
5. Field Defense Ships - in Player Features and Ideas Discussion [original thread]
The Bennu Hull: Drake Class Role: Field Defense Providing a temporary weakened shield defense of a control tower, and support weaponry designed to repel attackers from tackling nearby ships whilst its shields are down, field defense ships provid...
- by StarWars BadGuy - at 2009.03.06 10:13:00
|
6. New Dev Blog: A Virgin Mind - in EVE Information Portal [original thread]
Originally by: MotherMoon this would make it so they wouldn't have to be told "train your learning skills!" because they would already be trained... This gets mentioned everytime a NPE type thread comes up, and so it should, its a goo...
- by StarWars BadGuy - at 2009.03.02 16:16:00
|
7. The capsule and industry - in EVE Fiction [original thread]
Originally by: Seriphyn Inhonores Ah, so some skills fit in with the ship interface, where as some skills are actual skills that apply outside of the pod? I see, so not all skills are a subconcious metaphysical pod thing... Think of it...
- by StarWars BadGuy - at 2008.11.21 17:29:00
|
8. Afterburners are overpowered :) - in EVE General Discussion [original thread]
Frigates getting you down? For all your frigate popping needs Destroyers-With-Uber-Tracking-For-Anti-Frigate-Support Incorperated reckonds destroyers with uber tracking for anti frigate support for all your anti frigate support needs. Destroyers,...
- by StarWars BadGuy - at 2008.11.14 20:44:00
|
9. Dev blog recording - Any to be had? - in EVE General Discussion [original thread]
As subject.
- by StarWars BadGuy - at 2008.10.30 22:15:00
|
10. Speed Rebalanced: Feedback thread - in Test Server Feedback [original thread]
So, is anyone listening to Andnowthenews? Im sure he could make some good points, but the retort of "Your unskilled, and Im better than you because you hinted nano's ships might be a little overbalanced" is getting a little old now.
- by StarWars BadGuy - at 2008.08.26 20:39:00
|
11. Character names - in EVE General Discussion [original thread]
Awww
- by StarWars BadGuy - at 2007.05.16 16:09:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |